Crafts

Eight crafts, skill 1 to 100. Each card shows era recipe counts and links to the calculator, profit finder, and shopping list filtered for that craft.

All crafts

Woodworking

365 recipes (1–100)
369 total · 62 desynth

Smithing

420 recipes (1–100)
425 total · 111 desynth

Goldsmithing

479 recipes (1–100)
481 total · 116 desynth

Clothcraft

412 recipes (1–100)
412 total · 93 desynth

Leathercraft

352 recipes (1–100)
355 total · 60 desynth

Bonecraft

248 recipes (1–100)
252 total · 65 desynth

Alchemy

440 recipes (1–100)
442 total · 31 desynth

Cooking

379 recipes (1–100)
379 total · 0 desynth

How crafting works

Every synth needs a crystal, a recipe you've learned (or can attempt within your skill range), and the listed ingredients. Success and HQ chances depend on how your skill compares to the recipe level — all rates are from synthutils.cpp in the server source.

  • Success: 95% at or above recipe level, dropping 5%/level for 1–3 below, 10%/level beyond.
  • Skill-ups: only when the recipe sits above your skill. 60% chance under 50, 25% at 50+.
  • HQ: needs skill ≥ recipe level. 1.56% at 0–10 above, 6.25% at 11–30, 25% at 31–50, 50% at 51+.
  • Specialization: every craft shares a free cap (600 for era servers). Above that, all crafts pull from a shared pool of 400 points.

The calculator uses these formulas to show the real cost per skill level for every recipe.